19th century Europe is booming with new “wonderworks:” advanced studies in science and magic. In the land of Fosna, young Dinah Wyck finds herself sucked into one fantastic adventure after another.

The Dinah-Mite gamebooks give YOU the power to decide Dinah’s fate. Every chapter offers you choices, puzzles, and games that will change the course of the story, so it’s different every time you read it. As you explore these books, you’ll keep track of the hero’s inventory, emotional state, reputation, and other things that can help or hinder your progress. These aren’t just storybooks: they’re real adventures!

You can find these books in print and ebook formats on Amazon, Barnes & Noble, Smashwords, Lulu, and anywhere else books are sold.

Click a book cover for more information!

Series Reading Level: 4th Grade to Adult

This space is reserved for tie-in games related to Dinah-Mite.

These will likely be available on Drive-Thru RPG as print-and-play products.

Dinah returns to Castle Quarantine to partake in the most treacherous game of cricket in the universe.

Two teams, Batting and Fielding, will duke it out on the cricket field. Batting Team will try to score as many runs as they can, before the Fielding Team takes the wicket and gets their teammates “out.” Complicating this otherwise classic sport are mean-spirited Interlopers, monsters who wander onto the field to cause mischief; and the fact that both teams have an arsenal of Foul! Cards that allow them to play dirty or outright cheat!

The game lasts two innings of five overs each, with teams swapping roles between innings. The team who has scored the most by the end of the second innings wins, and decides the fate of the other team!

IN PRODUCTION